![]() Displacement Map: this map in particular is very important if your material is rough or needs to look and act like a 3D object (stone wall, stone floor, rattan, etc.).Bump Map: if the material you have in mind has a visible “texture” to it (not smooth like glass), then you’ll need this too.Reflection Map: not all materials reflect light the same way (if at all), so having this map will make sure the render engine reflects the light hitting this material realistically.High Quality Diffuse Map: this is what your material will look like.In order to create realistic VRay materials you need a few things: This is where you will have to create your own material to match your model, and you need to know exactly how to do so the right way so you don’t mess up your model or final render. VRay 3.4 comes with a good material library that has a few good materials tha are necessary to make a model come to life.īut not all materials are requested in a custom design, you may find yourself limited if you only use that selection of materials in designs for your clients and your clients may ask for specific patterns or color options that you can’t find in the VRay Material Library or even online in ready packed materials (*.vismat). I’m going to show you layer technique for the usage of blending modes over rendered elements, such as specular, reflections, refractions, lighting, GI…etc.Disclaimer: This post is not sponsored I’ve chosen to promote Texture Haven & HDRI Haven because of their amazing quality downloads and the fact that these downloads are FREE with no attribution required. ![]() ![]() The design process can be executed through IPR function in VFB to help us get immediate feedback and decide if those are the materials we are going to use.Īfter the design and render, we will be using some advanced functions for doing some post proccing within VFB. In addition, we are going to examine a variety of color tones and combinations that work well together. tx format that allows the production of highest texture quality even after re-rescaling. ![]() VRay shader materials were made with procedural. In this tutorial, we are going to check out new VRay Materials Library that was added to the latest update for VRay 5. ![]()
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